

Guess I should of checked the date or read the comments firstīut yeah, Blender has become so much more powerful and now has pretty much all the necessary tools and important features that all standard commercial 3d software have these days.3d Robot Model Free. How you do it is up to you.Įdit: After looking at JeremyG's post I just realized this is a 2 year old thread. Only you can create these models and animations. The software you use wont make you a better artist or pump out better quality models and animations for you. If your looking for that then you can pretty much do that with any 3d software. You said you want to "create decent models with animations" for your games. It you take the time to learn it you wont regret it. I think people who are new to it are turned off by the learning curve it has but then again everything new has a learning curve. I would choose blender as my 3d software over anything else anyday. Of course everyone has their own opinions.īut seriously, Blender is really powerful and it can do anything expensive commercial 3d software can do and even more. In terms of best free 3d software Blender is the best to use imo.

When to add a few extra faces to make a surface flatten properly so the tabletop does not look curved when light plays across it. How to add creases to allow lighting effects to play over them in a visually appealing manner. Learn how to deal with poly budgets, and keeping a mesh's density even and smooth. Max seems to do too much for the artist, and to costs them in skills they need to do the work. I'm sure a lot of Max users are going to react poorly to this post, but I can't change my experiences. So, if you're new, and want to learn to model for games, I need to advise you use something else than Max. I ask them to fix it, and the universal response is: "Uh, this is what Max produces with the tools, and I don't know how to edit the mesh directly." This produces models that have odd creases and clusters of triangle in places, and react poorly in the Unity engine when specular or reflection maps are used. Facts are, over the last few years, 3d max modelers have been handing me models that have been modeled using those tools, with absolutely NO knowledge of mesh design. The fact that max has better "modeling" tools is part of the reason a advise NOT using it as a beginner. Let me make a commentary on the use of Blender vs.
